Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. Take your favorite fandoms with you and never miss a beat. Basic Information Housekeeping. Binding [13], "Dungeons & Dragons 'Ghosts of Saltmarsh' Revealed as Next Adventure Book", "Review - Dungeons & Dragons: Ghosts of Saltmarsh", "The Next D&D 5E Supplement Revealed: GHOSTS OF SALTMARSH", "5 Things We Know About D&D's Ghosts Of Saltmarsh (And 5 Things We Hope It Includes)", "D&D Announces New Adventure Book, GHOSTS OF SALTMARSH", "Beadle & Grimm's Sinister Silver Edition is Perfect Way to Experience Dungeons & Dragons' New Adventure", "Dungeons & Dragons Expands Its Line with Three New Releases", "New 'Dungeons & Dragons' Book Contains Lots of Greyhawk References", Supplement IV: Gods, Demi-Gods, and Heroes, Against the Giants: The Liberation of Geoff, Fiendish Codex II: Tyrants of the Nine Hells, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Ghosts_of_Saltmarsh&oldid=994905275, Creative Commons Attribution-ShareAlike License, This page was last edited on 18 December 2020, at 04:10. The adventures included, in the order of presentation and including original publication year, are: They have done Salvage Operation and I am skipping the Abby. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. I ran that and Salvage Op as a hex crawl exploration portion to work in random encounters etc. The Sea Princes, another Greyhawk faction, also play a role in the book. The Tower of Zenopus, Ghosts of Saltmarsh Edition. In that way, Ghosts of Saltmarsh (GoS) is like Tales from the Yawning Portal, the other D&D 5e book that leans hard into nostalgia by updating seven old adventures, but GoS also includes 40+ pages of crunchy content like rules for ship building. [8][9], In Publishers Weekly's "Best-selling Books Week Ending 5/25/19", Ghosts of Saltmarsh was #6 in "Hardcover Nonfiction". Bordar had been sent to find the wayward son and bring him home. If played in order as a seafaring campaign, it takes characters from level 1 through level 12. Similar to Tales from the Yawning Portal, Saltmarsh brings another seven adventures out of D&D’s past editions and updates them for 5th Edition. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. Production Values Ghosts of Saltmarsh (hereafter referred to as GoS) runs to 256 pages, which is the typical length of a Fifth Edition product by Wizards of the Coast.It has a recommended retail price of $49.95 in the US, and £38.99 in the UK. Hoist your sails, pull up anchor, and set a course for adventure! So the big thing to know about Ghosts of Saltmarsh is that it isn't just one singular adventure, it's actually a combination of several adventures into … They should come out of this encounter ready to advance to level 5, unless they skip a significant … Kerric Brightblade - Elven Warrior in "Apocalypse" Ikko Ikki -- Martial Artist in "Quest for the Shunned City" Kano - Half Elf Sorcerer in "Tyranny of Dragons" #2756 Nov 25, 2020. cbaer8. Link to citation This site is to be used as an aid to the campaign book and not serve as a replacement. Ghosts of Saltmarsh is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Author(s) Better manage your group and your campaign, and have a better game. The Ghosts of Saltmarsh Adventure book releases May 21st and it is full of adventures and possible plots. As soon as they arrived at dock they rescued a boy mobbed by swarms of gulls.-his name was Ham Barleywaine a local pot wash at the Snapping Line. To start off with, here’s a summary of what you get when you buy the book. I like that various significant failures are possible without automatically going to catastrophic failure. [11], For Bleeding Cool, Gavin Sheehan wrote that "Ghosts of Saltmarsh is one of the best put-together books in the entire run of 5th Edition. Ghosts of Saltmarsh is a 5 th -edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. I've setup this site to aid you seafaring adventurers. One group is loyal to the king of Keoland and uses imperial authority to exert its influence, while another is connected to the sinister Scarlet Brotherhood, a classic group of Greyhawk antagonists. Smugglers sail their ships to hidden coves dotted along the coast, willing to silence anyone foolhardy enough to cross their path. They have the use of the Ghost and used it to smuggle goods for Gellan to The Styes setting up later things. Ghosts of Saltmarsh continues that tradition, presenting a portion of the coastal lands of Keoland, a kingdom in the Greyhawk setting. Since then, thousands of crabs have taken up residence in the crumbling remains. So, there is certainly stuff to like about Ghosts of Saltmarsh. cbaer8. [...] While Ghosts of Saltmarsh contains plenty of nods to its Greyhawk roots, the book is still 'setting agnostic' as DMs and players don't need to know anything about Greyhawk before they sit down to play the adventure. Game Edition [6][7] Beadle & Grimm, a Wizards of the Coast licensee, released a special edition called the "Sinister Silver Edition of Ghosts of Saltmarsh". I'll try to keep this up-to-date with information as you encounter it/require it. (Note: As Ghosts of Saltmarsh is primarily an adventure/DM book, a significant chunk of this review will contain mild spoilers for the adventures. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Ghosts_of_Saltmarsh?oldid=573026. Also inside are rules and DM advice for ships and sea travel, as well as deck plans for various vessels. If the characters already learned that the weapons are going to the lizardfolk, the council wants them to learn where exactly these lizardfolk are. [2], Christian Hoffer, for Comicbook, wrote that "the book contains a surprising amount of references and nods to its Greyhawk roots. There’s very little to complain about in this book as everything in it is both versatile and succinct when it comes to adventure building and storytelling. Gerrard Feldren - Human Noble in Ghosts of Saltmarsh. View User Profile View Posts On the upside, there’s a huge variety of stories available here, contained in various table and check results. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. It takes a lot of work to mesh singular modules into a cohesive adventure, but [Mike] Mearls and Kate Welch (who served as the lead designers on this one) did a fantastic job. Google Sites. Adventure on the High Seas. And it would be easy enough to say that if you liked Yawning Portal you’ll like Saltmarsh and that would be true. What plots should you include? Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE] - This special bundle product contains the following titles.Danger at Dunwater – a Ghosts of Saltmarsh DM's ResourceRegu [10], Cameron Kunzelman, for Paste, wrote that the book is "geared at more veteran players" and that he "found it very cool to read through". Ghosts of Saltmarsh Session Zero. [cite this] This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of … Saltmarsh Overview. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Alternate It includes the Ghosts of Saltmarsh broken into individual booklets for each chapter, physical props (such as amulets and tea stained in-world letters), a custom Dungeon Master's screen for this book, thirty hanging encounter cards, laminated ship maps and other handouts (such as regional maps and setting art). Ghosts of Saltmarsh is the brand-new book for D&D. Adding in grid maps for each ship type (galley, keelboat, longship, rowboat, sailing ship, and warship) and area descriptions for average vessels of those types is awesome. Better manage your group and your campaign, and have a better game. Cartography An alternate art cover was available exclusively in local game stores. My only criticism is that the Danger at Dunwater module seems to be not the best adventure for a party. 2. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. Standard Publisher Ghosts of Saltmarsh DnD Campaign The small town of Saltmarsh appears to be changing into the center of a number of factions struggling for control of the Swordcoast.. ... Summary The party is a rag-tag group from all over Forgotten Realms, looking for work in a small town named Saltmarsh. Other Ghosts of Saltmarsh content here at EN World include Beth's first impressions review, NewbieDM's look inside the book, and Morrus' summary of the original adventures found within. Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. The system for officers and crew are likewise recognizable from the UA text. 256 Evil-minded sahuagin gather beneath the waves, plotting to sweep away coastal cities. Pages First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. If Tales from the Yawning Portal was a greatest hits collection, Ghosts of Saltmarsh is a concept album – seven adventures that all (loosely) share a certain theme. When the characters return to Saltmarsh, the council asks them to go back out to the mansion and infiltrate the Sea Ghost to learn where the pirates on the Sea Ghost are bringing those weapons. NPCs, Factions, Law and Order, Downtime Activities, Features of the Region, Adventure Hooks/Payoffs, and brand new Character Backgrounds. May 21, 2019 Source: Amazon.com product listing Thirty-five pages devoted to establishing Saltmarsh as a hub for your adventuring career, complete with many charts to determine the mood, small quests, rumors, and more – so each time you see the city, … Dyson Logos, Mike Schley Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Kim Mohan Ghosts of Saltmarsh While Ghosts of Saltmarsh doesn't contain quite as much information as a campaign setting, there's enough of a foundation for DMs to build their … Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on … [...] On the downside, this is pages and pages of tables and text. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Upon returning to Saltmarsh the party found a situation had escalated, with more murders reported in the town, all with the same grisly details. The buildings are weathered, abandoned by the residents of Saltmarsh years ago. Danger at Dunwater (3rd level) – The party investigates the lizardfolk’s lair and discovers that they’re mustering to fight the evil sahuagin. ISBN 13 Ghosts of Saltmarsh is a very useful source book, with a lot of useful mechanics for running the game. As a young girl growing up among the nomads that wandered the grasslands of Ket far to the north, she had seen no body of water larger than a lake. Editor(s) “. 5th These are adventures, and they’re good, but they’re good for very specific things. 978-0-7869-6686-8 Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… Adventurers will find Saltmarsh, sleepy fishing village sitting on a precipice of destruction nestled on the coast of the Azure Sea. 3. Wizards of the Coast Released The Isle of the Abbey - Ghosts of Saltmarsh, Chapter 26 Bordar stood at the prow of the small boat. Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. Hardcover Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. [12], On ship-to-ship combat, Brandes Stoddard, for Tribality, wrote that "most of what we saw in the [Unearthed Arcana] article of the same name seems to still be in place – the same component/battle station format for ships and naval combat. An appendix provides rules for the new and classic monster in the adventures. Mike Mearls, Kate Welch This is easily the beating heart of an exploration game, and it doesn’t look like it would get repetitive in a hurry". This Tower of Zenopus is balanced to be a varied challenge for characters of level 4. The factions provide connective tissue between the adventures in Ghosts of Saltmarsh, but players can easily approach the chapters of the books as standalone adventures or pull Saltmarsh out of Greyhawk entirely without any significant issue". Kunzelman highlighted that "the history of 'sea adventures' seems a little more mechanically complicated than your average adventure, and it seems like a DM would need to really encourage players in specific ways if they wanted to run these as anything other than dungeon delves with strange enemies not often seen on shore. Grzegorz Rutkowski (standard)N. C. Winters (alternate) Obsidian Portal allows you to create campaign websites for tabletop roleplaying games. [1][2][3] The adventures included, in the order of presentation and including original publication year, are: Additionally, the book contains rules for ship-to-ship combat and includes details on the port town of Saltmarsh which anchors each adventure. Obsidian Portal allows you to create campaign websites for tabletop roleplaying games. Sourcebook [1][4][5] Ghosts of Saltmarsh was released on May 21, 2019. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. He was a dwarf on a quest. Page updated. Check ‘em out if you love boats". While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. The son of the leader of his clan had never returned from his trade mission to Keoland. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Ghosts of Saltmarsh includes the following adventures: Forgotten Realms Wiki is a FANDOM Games Community. Salvage Operation (4th level) – The party recovers a l… [...] It’s not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. What Ghosts of Saltmarsh Is. Unlike Tales of the Yawning Portal , which also revived old adventures for 5 th Edition Dungeons & Dragons , the seven adventures in Ghosts of Saltmarsh are not as well known. My group is just wrapping up defending Saltmarsh from a big sahuagin raid. Cover Artist(s) I was a big fan of Yawning Portal as well, but this one feels like they took the lessons they learned from that book and refined them here. The book goes to extreme lengths to set up and display the fishing village of Saltmarsh. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Like Sinister Secret of Saltmarsh—a revelation when it was originally published in 1981, it’s been faithfully updated for fifth edition D&D, and it’s just as chilling as it was then. by Mike Shea on 19 August 2019. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1st to 12th level. And sure, there are people who will look at this and think 'I don’t feel like going out to sea' for their campaign, and that’s okay because some of these can be adapted easily to fit what you need if you feel like taking your DM’s tools to them". Ghosts of Saltmarsh (Book) : "Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game. If you don’t like being surprised when you open up your expensive and glossy new purchase, this is your section. It requires a lot of prep by the DM, most of which (most likely) does not need to be used at all. If played in order as a seafaring campaign, it takes characters from level 1 through level 12. Heroes must arise to keep the waves safe! [1], In February 2019, the adventure anthology was announced by Wizards of the Coast. Type All of the information on this site should be credited to the original authors of the Dungeons & Dragons Ghosts of Saltmarsh campaign. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic "U" … Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. The Sinister Secret - Ghosts of Saltmarsh, Chapter 1 Avastana Kádár stood on the dock looking out at the endless expanse of sea to the south. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Saltmarsh has three competing factions that strive for influence around town, and two of them have direct ties to outside Greyhawk forces. Crabbers from Saltmarsh are cautious about the cove, as more than one overeager fisherman has disappeared into the clacking darkness, never to be seen again. In summary: this is one of the best adventure books WotC has released, and their setting presentation is the strongest 5e has yet seen. Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Boats '' this supplement introduces the port town of Saltmarsh never returned from his trade mission to Keoland edition &. Have a better game 2019, the perfect starting point for a.! Dotted along the coast of the Azure Sea outward from a decaying port, hungry for fresh victims willing! Explore the waves, plotting to sweep away coastal cities following adventures: Realms! 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